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This is a useful alternative metric as it gives a consistent challenge for comparison and in my opinion is even more reliable than damage range.
Dojo Floor: The dojo floor that you can reach on your character. Improving your damage range is significantly driven by your weapon, secondary and emblem potential with minor boosts coming from things like Inner Ability and other best in slot items ( totems, titles, medals, etc.)
If you are on a Normal MapleStory server you can cut this damage range figure in half. All the damage ranges in this guide are based on Reboot requirements which are often inflated compared to normal MapleStory servers due to the damage buff Reboot characters get per level. You could fight these bosses earlier in a party by combining your damage ranges together. What is range? This should be your fully buffed damage numbers shown on your character stat window.
Damage Range: A good initial checkpoint to see if you are in the right league of the boss you intend to fight. Most importantly though the closer you are to the actual boss level the less damage reduction you’ll receive, which is particularly potent on Reboot servers. Not only does this drive your base main stat (STR, DEX, LUK or INT) obtained from ability points before bonuses it also impacts the skills you’ll have available. Level: Level is an important consideration of whether or not you are ready to face the next boss. The different metrics used in this guide below are: You don’t have to hit all of these for a chance at a successful boss kill though. With this in mind this boss range guide has been designed to offer players multiple reference points beyond solo range to give you a broader guide to your progression through the boss difficulty list. Damage is not the only deciding factor though and thus the damage numbers here are designed only to be a guide for the minimum to comfortably defeat each boss. Higher damage for boss fights is of course always useful as it lowers the effective time to kill the boss and means less opportunity to make mistakes that might lead to a failed attempt. When reading the detailed table below you should keep in mind that it is a general representation of what is required and cannot take into account your specific MapleStory character class, your Legion setup, available Link Skills, hyper stat points and of course your own mechanical ability. While the concept of boss range charts in MapleStory is widely requested and discussed in the community they are inherently an imperfect tool given the vast game mechanics and classes available. The aim of this article is to provide a guide and reference point that you can regularly refer to in reaching your MapleStory boss and general progression goals. This is particularly important on the Reboot server where obtaining boss drops for yourself are vital to your character power and moving to the next boss stepping stone. Whether you’re on Reboot or the normal servers having a reference point for when you should be looking to challenge each boss can assist with your broader progression plans and prevent you wasting your time or boss reset attempts. Our MapleStory boss ranges guide equips you with the necessary knowledge you need to defeat the ever increasing difficulty of boss challenges that MapleStory throws at you. Its honestly makes 0 sense in my opinion.Last Updated on Jby Samuel Franklin MapleStory Boss Ranges Guide (Reboot & Normal) Wtf am i need to do put stats on int and get % int so yolo?
Like common there's ability that should do something and it doesn't scale out of anything If i go to 56m range the ability does around 90% of the mobs HP which is insanely weird because i almost triple my range and the ability's dmg still dont increaseĪnd all nexon says "we cant help you we cant do anything about it its just like that " Now if im at 20m range it does around 80% of the mobs HP which is already dumb in my opinion
I can get to around 56m buffed the skill does 1500% dmg and nexon says the dmg is "calculating differently" Hey guys so i got lucid soul and i used her ability which you just put her on a spot and she stays there for 40 secs and attack the mobs there im sure you are all familiar with that